Openttd Gameplay



Transport tycoon business simulation game. Online multiplayer games are available, as well as a single-player against computer. OpenTTD - Branches preview. 3D OpenTTD gameplay? It would be really nice if OpenTTD had 3D graphics, even if keeping the low-poly approach. There are times where landscaping and track building are made difficult by only being able to see from one angle. I have seen a video prototype of this concept on YouTube, so know it has been around for a while.

OpenTTD Manual
Installation · FAQ
Tutorials and Instructions
Game interface · README.md
Infrastructure

Railways:

Signals · Stations · Junctions · Carrying capacity · Rail Designs & Tips
Roadways · Tramways · Waterways · Airports · LandscapingSettings
Game options · Settings · AI settings ·Custom graphics · Cheats
Graphics and sound
More topics
Climates · Towns · Industries · Economy ·Disasters · Tips ·Hidden features · Hotkeys ·Console · Game Mechanics ·Multiplayer · Scenario editor ·Online content
Troubleshooting · Links

OpenTTD is an open source reimplementation of the Microprose game Transport Tycoon Deluxe (TTD). As president of a start-up transportation company in (typically) 1950, you have a choice of building rail, road, air and maritime transportation routes to build up your transportation empire. Outsmart your competition by beating them to attractive passenger and commodities routes to become the game's highest-ranking transport company by the year 2050.

OpenTTD is based on Chris Sawyer's Transport Tycoon Deluxe and introduces a whole set of new features, including multiplayer support, better stations and vehicles, larger maps and a host of other options. OpenTTD runs on Linux, Unix, OS/2, Windows and a few other platforms.

Contents

  • 2History of Transport Tycoon

Features

Main Article: List of New Features

While the game is modelled after the original, OpenTTD has many additional features that enhance gameplay dramatically. OpenTTD has customizable game graphics, and work is underway to replace TTD's graphics completely. Many features were inspired by TTDPatch, a popular enhancement for TTD, while other features are original. OpenTTD is far more customisable than Transport Tycoon Deluxe through the use of Advanced Settings, NewGRFs and by outright editing the source code yourself.

Significant enhancements include the introduction of Multiplayer, railways tracks built with the Autorail tool and on slopes, Waypoints, trains that are longer with more engines and larger and more realistic maps. More advanced players can take advantage of Signals for more control over stations and junctions, an increase in the number of allowed vehicles, and more flexibility when it comes to stations.

To make the game more enjoyable, new train pathfinders have been added to let trains find their way better, a convert rail tool to make upgrading easier and a bigger dynamite tool to make blowing things up a lot faster.

Gameplay

There are many more features that are present in OpenTTD, and more are added all the time. For a complete list of new features, go to the List of New Features.

History of Transport Tycoon

The first Transport Tycoon (TT) game was released in 1994. It was developed by Chris Sawyer and released by MicroProse. It was very popular at the time. Compared to many other games of the time, it was spectacular. The intuitive gameplay and the colourful, crisp graphics, combined with endless opportunities to build and shape the transport network of your dreams made it a winner.With the release of Transport Tycoon Deluxe (TTD) in 1995, the game was greatly improved. Many new features, including 4 different environments, maglev trains, one-way signals, etc, were implemented.TTD continued to be played for many years after by a small, but fanatic bunch of gamers. Even though the game had been fairly successful, no direct sequel was announced. Chris Sawyer's Locomotion can be considered as successor, but could not connect to the previous success.

The rise of TTDPatch

Somewhere around 1996-1997, Josef Drexler started a project called TTDPatch, which was (as the name implies) a patch for TTD. Originally it only did small things, but later on it was able to support NewGRF files, two company colours, and even trams. It fixes some problems with the game and also adds a lot of new features to it. The TTDPatch project has endured for many years and has changed the game quite radically.

A Windows version

A great problem during 1996 was that TTD had been written in assembly language and was not especially portable. Nevertheless, a Windows 95 conversion was made by FISH Technology Group in 1996, but it was only released by Microprose (later Hasbro Interactive) in 1999, in a Tycoon compilation known as 'The Tycoon Collection', including Railroad Tycoon 2, Rollercoaster Tycoon, and Transport Tycoon Deluxe. This Windows version introduced a few bugs, including broken tutorials, and had a FISH UK logo added to the startup screens (removed from OpenTTD).

Openttd

Openttd Multiplayer Not Working

Enter OpenTTD

The Patch's method of modifying the game made a lot of potential features near-impossible. Ludde contacted Owen Rudge, owner of TT-Forums, in 2003, and explained he was going to reverse engineer the game and convert TTD to (programming language) C. A year later Ludde surprisingly presented Owen Rudge with the first release life cycle release. Forums were created where people discussed the new incarnation of the game. Response was positive, and other developers joined Ludde in the project. Work continues on OpenTTD to this day.

OpenTTD 1.0.0

At the end of 2009 an important milestone was reached. Up till this time graphics and sound files from Transport Tycoon Deluxe were required to play OpenTTD but now free and open alternatives, OpenGFX Readme, Sound Effects Replacement and OpenMSX, are also available and supported. These large community contributions made OpenTTD a fully stand-alone game for the first time and to mark this occasion this release was given the version number 1.0.0.

See also

Folder: Manual
  • en

Openttd Multiplayer

1. Starting2. Buses3. Trains4. Planes5. Conclusion

Basic tutorial:

Starting
Setting up a bus service
Setting up a train service
Setting up a plane service
Conclusion

Advanced railway tutorial:

Two Platforms
Two Tracks
Basic Network

In game tutorial:

In-game tutorial
Railway construction:
Building tracks
Building stations
Building depots
Placing signals
Buying & selling trains
Converting railways
Road construction:
Building roads
Building stations and loading bays
Building depots
Buying & selling road vehicles
Waterways construction:
Building docks
Building depots
Placing buoys
Buying & selling ships
Building locks and canals
Airport construction:
Building airports
Buying & selling aircraft
General construction:
Building bridges
Tunnels
Landscaping
Working with vehicles:
Setting vehicle orders
Refitting vehicles
Replacing vehicles
Grouping vehicles

Welcome to the OpenTTD general gameplay tutorial. Here you will be shown how to start a game and set up bus and train routes. This will probably take around 30 minutes. If you get stuck, position your mouse on top of a button and after a two second wait a tooltip with a description of what the button does will appear. The menu to the right shows more detailed tutorials on particular aspects of the game that you may like to investigate if there is something specific you want to learn about.

Starting the game

OpenTTD's main menu

Upon starting OpenTTD, you will be presented with the main menu.

  • Click the New Game button. This will open the World Generation screen, filled with even more dazzling options. Leave these to their defaults for now.

Openttd Multiplayer Server

The World Generation dialog. The four images at the top allow you to change the climate. We'll leave all options the way they are for this tutorial.

  • Click the big green Generate button. The game will now create a new world for you to play in, and the game will start.

Inside the game

Right after the start of a new game.

The screen you now see is what you'll be playing all of OpenTTD in. In the middle you can see the green landscape, perhaps with an industry, town or forest here and there. This is the world you'll be taming using the tools of your trade: roads, railways, docks and airports.

At the top of the screen you'll notice a menu bar. Hover your mouse on a button for two seconds - a tooltip will appear to tell you about what the button does. Some of the buttons have menus under them. You can access the menu options by holding down the left mouse button, moving down the menu and releasing on the option you want.

Next: Setting up a Bus Service »Multiplayer

Openttd Gameplay Newgrf

Folder: Tutorial




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